2022
Læs artiklen “Skab nye ideer til online undervisning i skolen” i skoleledernes fagblad Plenum – link her.
2021
Tænk Læring Digitalt – En samtalebog om fænomener i online læring
2019
Weitze, C. L. (2019). Teachers experience of what can be learned through designing learning games? In preparation.
Weitze, C. L. (2019). Learning Through Game Design – Is This Deep Learning? Conference: DIGRA 2019, Game, Play and the Emerging Ludo-MixAt: Ritsumeikan University, Kyoto, Japan.
Øygardslia, K., Weitze, C.L. & Juhyung, S (2019). The educational potential of visual novels: Principles for design, Replaying Japan 2019: 7th International Japan Game Studies Conference.
2018
Weitze, C. L. (2018). Learning also needs to be a little fun: what academic learning goals can students achieve by developing games? Italian Journal of Educational Technology. doi: 10.17471/2499-4324/1068
Weitze, C. L. (2018). Using Game Design for Learning, in (ed.) Luckin, R.: Enhancing teaching and learning with technology -What the research says. London Knowledge Lab, London: UCL – IOE Press (pp. 54-63).
Weitze, C. L. (2018). Technology to Provide Educational Practitioners with the Expertise They Need – Developing Innovative Pedagogical Space and Practice in (ed.) Luckin, R.: Enhancing teaching and learning with technology -What the research says. London Knowledge Lab, London: UCL – IOE Press (pp. 289-300).
Weitze, C. L. (2018). Learning and Design Processes in a Gamified Learning Design in which Students Create Curriculum-Based Digital Learning Games. In book: Arnseth, H., et al (Eds.).Games and Education: Designs in and for Learning, Leiden, The Netherlands – Publisher: Brill | Sense.
2017
Weitze, C. L. (2017). Reflective, Creative and Computational Thinking Strategies Used When Students Learn Through Making Games. Proceedings of the 11th European Conference on Games Based Learning – ECGBL 2017. ACPI. FH JOANNEUM University of Applied Science, Graz, Austria, 5-6 October 2017 (pp. 744-753).
Weitze, C. L. (2017). Designing Pedagogical Innovation for Collaborating Teacher Teams. Journal of Education for Teaching: International Research and Pedagogy · April 2017, DOI: 10.1080/02607476.2017.1319511 (2 BFI-points)
2016
Weitze, C. L. (2016). How Student Game Designers Design Learning into Games. In GLS 12 Conference proceedings. Carnegie Mellon University ETC Press.
Weitze, C. L. (2016). Designing for Learning and Play – The Smiley Model as Framework. Interaction Design and Architecture(s) Journal – IxD&A, Special issue: Player and Learner eXperience, 2016.
Weitze, C. L. (2016). PhD Afhandling: Innovative Pedagogical Processes Involving Educational Technology: Creating Motivating Learning Through Game Design and Teacher Competence Development in a Hybrid Synchronous Video-Mediated Learning Environment. Aalborg Universitetsforlag. (Ph.d.-serien for Det Humanistiske Fakultet, Aalborg University).
Weitze, C. L. (2016). Student Learning-Game Designs: Emerging Learning Trajectories. In Proceedings of The 10th European Conference on Games Based Learning: ECGBL 2016. Academic Conferences and Publishing International Limited.
Weitze, C. L. (2016). Learning Design Patterns for Hybrid Synchronous Video-Mediated Learning Environments. In Proceedings for the 5th International Conference on Designs for Learning: Designing New Learning Ecologies.
2015
Weitze, C.L. (2015): Learning and Motivational Processes When Students Design Curriculum-Based Digital Learning Games, Proceedings of the 9th European Conference on Games Based Learning (ECGBL), 8.-9. October 2015, Steinkjer, Norway.
Weitze, CL: (2015) What is the teachers’ role when students learn through design of learning games in a scaffolded gamified learning environment? Abstract from NERA Conference 2015, Gothenburg, Sweden.
Weitze, C.L. (2015): Designing for Learning and Play – The Smiley model as framework, CHItaly 2015 – Public, private and community-based interaction, Paper for workshop: PALX – Player And Learner Experience – Can We Design For Both? Rome, Italy, 28. September 2015.
Weitze, CL: (2015) Pedagogical innovation in teacher teams – an organisational learning design model for continuous competence development, ECEL 2015.University of Hertfordshire, Hatfield, UK, 29-30 October 2015
2014
Weitze, C.L. (2014): Developing Goals and Objectives for Gameplay and Learning. Learning, Education and Games: Volume One: Curricular and Design Considerations. ed. / Karen Schrier. Vol. 1 Carnegie Mellon University ETC Press, 2014. p. 225-249. Publication: Book chapter.
Weitze, C.L. (2014): An Experiment on How Adult Students Can Learn by Designing Engaging Learning Games. Meaningful Play 2014: Conference Proceedings. University of Michigan Press, 2014.
Weitze, C.L. (2014): Experimenting on how to create a sustainable gamified learning design that supports adult students when learning through designing learning games. Proceedings of the 8th European Conference on Games Based Learning. Hosted by Research and Training Center for Culture and Computer Science (FKI) University of Applied Sciences HTW Berlin, Berlin, Germany, 9-10 October, 2014 . ed. / Carsten Busch. Vol. 2 Berlin : Academic Conferences and Publishing Internatinal Limited , 2014. p. 594-603.
Weitze, C.L. (2014): Continuous Competence Development Model for Teacher Teams : The IT-Pedagogical Think Tank for Teacher Teams (ITP4T) in Global Classroom. Proceedings of the 13th European Conference on e-Learning ECEL-2014. Copenhagen: Academic Conferences and Publishing International Limited, 2014. p. 578-588.
Weitze, C.L. (2014): IT-pedagogical Think Tank for Teacher-teams in Global Classroom, A Model for Continuous Competence Development with a Focus on Reflection, Innovation, Motivation and Engagement. / Designs for learning 2014, 4th International Conference, Expanding the Field, 6-9 May 2014, Stockholm, Sweden: Conference Proceedings. 2014.
Weitze, C.L. & Ørngreen, R. (2014): The global classroom model simultaneous campus- and home-based education using videoconferencing. / In: Electronic Journal of E-Learning, Vol. 12, No. 2, 01.05.2014, p. 215-226.
2013
Weitze, C.L.; Ørngreen, R.; Levinsen, K. (2013): The Global Classroom Video Conferencing Model and First Evaluations. Proceedings of the 12th European Conference on E-Learning: SKEMA Business School, Sophia Antipolis France, 30-31 October 2013. ed. / Mélanie Ciussi; Marc Augier. Vol. 2 Reading, UK : Academic Conferences and Publishing International Limited, 2013. p. 503-510.
2012
Weitze, C.L. & Ørngreen, R. (2012): A Learning and Interaction design framework, from a study on formulating principles for the design of engaging music learning games. Designs for learning 2012, 3rd International Conference Exploring Learning Environments, 25-27 April 2012, Copenhagen, Denmark: Conference Proceedings. ed. / Rikke Ørngreen. 2012. p. 125-127.
Weitze, C.L. & Ørngreen, R. (2012): Concept Model For Designing Engaging And Motivating Games For Learning – The Smiley-Model. Meaningful Play 2012 conference proceedings. University of Michigan Press, 2012.
2011
Weitze, C.L. (2011):Concept development of a motivating and engaging game for learning music,Unpublished Master’s Thesis in Digital Design and Communication, IT-University, Copenhagen, Denmark. Please see this Thesis at: (in Danish) and Appendix: